Build columns and rows

By Peder HellandLast updated September 14, 2026
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Create a table from the Create menu in My Library, then open it to start filling in the grid.

Columns

Add a column and give it a name. That name is what you'll pick from when you choose the question and answer columns before a game, so name columns after what they contain - "Past tense", "Plural", "English" - rather than "Column 2".

From the column settings you can rename, reorder, and remove columns. Removing a column deletes its contents in every row, so it's worth getting the layout roughly right before you enter a lot of data.

Rows

Type directly into the grid. Each row is one item you'll practice, and each cell is one form of it.

Leave a cell empty if a form doesn't exist - but keep in mind a row is only playable when both the question and the answer column have content, so gaps mean skipped rows at practice time.

Importing a CSV

For anything beyond a handful of rows, import instead of typing. Choose import from the table page and upload a CSV file. The first row is treated as your column names, and each following row becomes a table row.

This is the fastest route for material that already lives in a spreadsheet, which conjugation charts usually do.

Designing a table that's good to study

  • One concept per table. A table for "present tense of -er verbs" drills better than one table holding every tense of every verb.
  • Put the identifying form in its own column - usually the infinitive or the dictionary form. That's the column you'll most often ask questions from.
  • Keep the columns parallel. Every row should mean the same thing in a given column, otherwise "Answer" rounds become guesswork.
  • Don't mix in notes you can't answer. A comment column is fine, but leave it out of the answer selection when you play.

Making it public

Tables are private by default. From the table settings you can publish yours to the table directory with a public title and description.

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